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'all things are possible for those that believe' (Mark 9:23)

Computing

Intent

In today's rapidly evolving digital society, computing plays a crucial role in our daily lives. Technology continues to transform our lives, making the world a much smaller place and enabling us to communicate in ways we never thought possible. The importance of understanding and using technology safely and responsibly cannot be overstated, and the teaching of computing plays a vital role in preparing students for the challenges of a technology-driven world.


Computing helps students develop a range of essential skills, including problem-solving, critical thinking, creativity, and logical reasoning. These skills are not only valuable in their own right, but they are also transferable to other areas of life, helping pupils to succeed both personally and professionally in the future.


In addition, computing opens a world of exciting possibilities, which can inspire students to learn more about how technology is shaping our world and the possibilities for the future. By fostering a love and curiosity for computing, we can help cultivate the next generation of computer scientists and technology leaders.

Computing encourages pupils
to use logical reasoning to
predict the behaviour of simple
programs.
Computing develops pupils’
skills in using technology to
create, store, manipulate and
retrieve digital content.
Through computing, pupils are
more able to actively
participate in a rapidly
changing technological world.
Computing teaches pupils how
to flourish in a connected
world, developing their
sensitivity to others online,
treating them with respect, and
showing respect for their
privacy.
Computing gives pupils rapid
access to ideas and
experiences from a wide range
of people, communities and
cultures, for example through
the use of the internet and
email.
Computing helps pupils to
express themselves and
develop their ideas through
information and
communication technology, at
a level suitable for the future
workplace and as active
participants in a digital world.
Computing makes it possible
for pupils to explore real-world
situations that would be too
difficult, too expensive or too
dangerous to create in real life.
Computing teaches pupils how
to keep safe online, and where
to go for help and support,
Critical thinking and analytical
skills are developed through
computing.
Computing encourages pupils
to develop a richer digital
literacy experience, as they
document what they know and
learn for others through blog
posts, audio recordings etc.
Computing builds pupils’
confidence in, and enthusiasm
for, using technology in the
wider world, as they present to
one another and upload their
work for others to see.
Computing nurtures pupils’
collaboration skills, as they
work together and support one
another in their learning.

 

 

Implementation

Computing is taught through the thematic units. The ‘Digital Citizenship’ strand is further built on through the teaching of the ‘Safe Zone’ units. The Satellite View maps out which thematic units feature computing and clearly shows the objectives that are taught.


Computing is taught through a combination of hands-on, interactive, and engaging activities that allow students to apply their knowledge and skills in real-world contexts. Whether through unplugged activities that encourage creative problem-solving, or hands-on projects that allow students to experiment with technology, pupils will develop their skills and knowledge through meaningful and engaging learning experiences. The curriculum is designed to encompass the different strands of computing.

What do we learn about in Computing?


‘Learning Means the World’ Curriculum. We learn about:-

Digital Citizenship
This is the ability to access digital technology safely and responsibly, as well as being an active, respectful, discerning member of society both online and offline.

Computer Science
This encompasses the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

Data
This teaches pupils how to sort and present data in a variety of ways, using databases and spreadsheets, and how this is utilised in society.

Information Technology
This helps pupils understand the practical applications of computing in the wider world, e.g. computer networks and the World Wide Web.

Multimedia
This involves the use and combination of video, audio, graphics and text to interact and communicate with an audience through a variety of different software/apps.

Impact

Learning in Computing will be enjoyed across the school. Teachers will have high expectations and quality evidence will be presented in a variety of forms. Google Classroom will be used for the sharing of resources, and for recording digital work. Children will use digital and technological vocabulary accurately, alongside a progression in their technical skills. They will be confident in using a range of hardware and software and will produce high-quality, purposeful products. Children will see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They will be confident and respectful digital citizens going on to lead happy and healthy digital lives.

More information can be found in the documents below.